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Question:
Hello, someone wants to develop a DAW. He claims audio is fundamentally a 1D floating-point array in memory—all editing (cut, paste, merge) is array operations, and all effects (delay, reverb, EQ) are mathematical transformations of this array. He thinks audio processing is just math, so building a DAW isn't difficult. Do you think this basic understanding is enough to create a functional DAW? His core point: Audio is a sequence of amplitude samples (44100 per second for 44.1kHz 32-bit float), and all audio
Asked by uadad (112.225.225.x) on May 23 2026, 3:19pm
Reply on May 24 2026, 12:34am:
You can represent it that way, sure, but the difficulty is less about representing and playing back audio and more about making a tool that humans will find useful to use, lol.
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