justin = { main feed , music , code , askjf , pubkey };
Ask Justin Frankel
No reasonable question unanswered since 2009!

Suggested topics: programming, music, sleep, coffee, etc.

Note: please do not ask questions about REAPER features, bugs or scheduling, use the forums instead.


Name: Ask: Human (enter yes):
[back to index] | [unreplied] | [replied] | [recent comments] | [all]

Question: What is the "2d framebuffer" and why is direct3d/draw better at accessing it than say, GDI?
Asked by Will (24.234.128.x) on October 27 2010, 10:03am
Reply on October 28 2010, 1:53pm:
    I guess the lines between 2D and 3D are getting closer these days, with things like Aero in Vista/7. DirectDraw presumably provides less complexity between your bits and the screen, of course if you are windowed it needs to get clipped to screen, and if colorspaces need to be converted then that adds overhead too, so who knows how big the differences are.

Comment:
    Your Name:   -- Site Owner's Name:  (for human-verification)

    Comment:    

    
  
[back to index] | [unreplied] | [replied] | [recent comments] | [all]
Copyright 2025 Justin Frankel. | RSS