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Ask Justin Frankel
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Question:
A Chinese named Zheng Nanling, 2003, he had developed TTPlayer
Asked by kat put (84.79.188.x) on January 13 2013, 12:38am
Reply on January 14 2013, 11:20pm:
Not a question, no?
Comment...
Question:
Do you earn more selling Reaper than you did selling winamp shareware licenses?
Asked by Will (24.234.85.x) on January 9 2013, 6:05pm
Reply on January 10 2013, 2:32am:
Can't really say.
Comment...
Question:
Are you using Windows 8? Opinion so far?
Asked by travis (70.178.147.x) on January 9 2013, 9:55am
Reply on January 10 2013, 2:32am:
I have it on a box, but I don't use it every day. Not terribly impressed, at least on a PC. Haven't used a Surface yet though.
Comment...
Question:
What's the most complicated algorithm you've ever solved, one that perhaps took days of just thinking and trying ...
Asked by Will (70.173.150.x) on January 9 2013, 4:34am
Reply on January 10 2013, 2:32am:
Hmm the more difficult things are of higher complexity, generally -- i.e. figuring out the combination of many algorithms needed in order to make something work, and getting them all to play together. Usually once you do that and have things work, then you can refactor any given part in order to improve efficiency etc.. Sorry for the vague answer, but really the timesink is higher level than just "an algorithm."
Comment...
Question:
On a scale from 0 to 100, how would you rate Reaper today in relation to how you want to get it finally some day?
Asked by Alexander (212.95.7.x) on January 8 2013, 4:46pm
Reply on January 10 2013, 2:29am:
Hard to say, was 0 where it was where it began? It's been about 7 years now, who knows how long it'll go...
Comment...
Question:
Why is the developement of Reaper so slow lately? Motivation issues? Boredom? Lack of inspiration? My deceived perception?
Asked by InAHurry (89.180.55.x) on January 8 2013, 3:00pm
Reply on January 8 2013, 3:47pm:
It may not be quite as slow as you think, but if it is a bit on the slow side it's probably due to the holidays more than anything.
Comment...
Question:
What was the last version of Winamp released before you moved to San Francisco? I'm in a nostalgic mood.
Asked by awsa (212.43.12.x) on January 8 2013, 10:38am
Reply on January 8 2013, 3:49pm:
Probably 2.25 or so, guessing.
Comment...
Question:
How do you convert timesig value in TempoEnvEx to num and den? For example, why is 12910593 equal to 1/197? Thanks!
Asked by Martin (93.136.113.x) on January 6 2013, 7:38pm
Reply on January 6 2013, 9:23pm:
The numerator is the low 16 bits, the denominator is the high 16 bits, so 12910593 is (197<<16)+1.
Comment...
Question:
is there a reason for WDL_TypedBuf have *Get() & GetSize() non const? doing some tweaks and want to know if i breaks things.. :/
Asked by gio (94.66.32.x) on January 6 2013, 1:11pm
Reply on January 6 2013, 3:59pm:
No reason I can see...
Comment...
Question:
Currently, who assumes the programmation of NINJAM updates?
Asked by French Engineeri (77.206.110.x) on January 3 2013, 10:33am
Reply on January 6 2013, 1:28am:
There are no updates...
Comment...
Question:
Any moments kind of like this, but you just bite your tongue? goo.gl/jkFZ7
Asked by James (68.10.223.x) on January 3 2013, 9:15am
Reply on January 6 2013, 1:28am:
It's rare you are in a bar and someone is like "here let me program this...", but even if there were, no programmer would ever be like "here let me do that for you" to someone they didn't know extremely well. It's just not done.
Comment...
Question:
This guy wrote that EEL like code: www.youtube.com/watch?v=hWhMKalEicY He's worth looking up to! :)
Asked by Will (70.173.150.x) on January 1 2013, 11:12pm
Reply on January 1 2013, 11:46pm:
That V8 code is way more awesome than EEL.. EEL is kinda small and crappy in comparison.
Comment...
Question:
How many NINJAM users were there as time went by?
Asked by French Engineeri (77.206.110.x) on January 1 2013, 6:17pm
Reply on January 1 2013, 11:47pm:
I haven't really paid attention...
Comment...
Question:
Do you play on Ninjam these days?
Asked by travis (70.178.147.x) on January 1 2013, 1:43pm
Reply on January 1 2013, 5:03pm:
Rarely, but I'd like to more I think...
Comment...
Question:
code.google.com/p/v8/source/browse/branches/0.1/src/assembler-ia... Do you read this code easily?
Asked by Will (70.173.150.x) on January 1 2013, 6:46am
Reply on January 1 2013, 5:04pm:
That's pretty awesome, though some of the logic in Probe() (changing _supported to various states during the construction of assembly code) doesn't make total sense to me...
Comment...
Question:
Can you or Schwa change a user's nickname on the forum? I'd like to change mine to my full name, if that's ok :)
Asked by RenLB (64.145.65.x) on December 29 2012, 6:37pm
Reply on December 31 2012, 11:23pm:
email tech-support at cockos dot com with the request, from the email used for the forum acct.
Comment...
Question:
Re: dammit, you're right. it just makes me *sad* watch people get confused with the simplest part of WDL; my beloved wdlstring.h
Asked by gio (94.66.55.x) on December 29 2012, 1:14am
Reply on December 29 2012, 3:19pm:
Hmm yes we could change the way ifdefs are used there for clarity's sake, no doubt.
Comment...
Question:
Why LICE doesn't use a device backend such as OpenGL in order to get HW acceleration? viable or !that much to gain in real life.
Asked by gio (94.66.55.x) on December 28 2012, 4:29pm
Reply on December 29 2012, 12:08am:
It sort of has support for that, but it is unclear whether it would provide improved performance unless all primitives supported it...
Comment...
Question:
Re: please mate, no more #ifdefs; it's my only compaint about WDL. Although, I would love to hear your point of view. :)
Asked by gio (94.66.5.x) on December 28 2012, 9:59am
Reply on December 29 2012, 12:09am:
Where are there so many #ifdefs? For something like ANSI/Unicode it would make sense -- mostly having things use LPTSTR etc, and a few spots requiring #ifdef too.
Comment...
Question:
Re: if I wanted exotic power solutions I would choose schneider electric. but I don't qualify by any means to say anything more.
Asked by gio (94.66.34.x) on December 28 2012, 9:50am
Reply on December 29 2012, 12:09am:
Hmm ok.
Comment...
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